Showing posts with label game book. Show all posts
Showing posts with label game book. Show all posts

Ultimate Game Design: Building Game Worlds Review

Ultimate Game Design: Building Game Worlds
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Ultimate Game Design: Building Game Worlds Review"Ultimate Games Design" There seems to be no shortage of games design books, and they all claim to be the ultimate. All of them wants to deal primarily with the big fluffy ideas of the lead design - the overall idea of the game and so forth. Few of them has anything to say about the actual execution in terms of level design for example.
Untill now. Despite hating the title (and the colour scheme) of this book, I have to bow to the ultimate thing. This is as good a good as you will get right now about actually building game worlds - the level designs, the modelling, the texturing, the lighting and so forth. It also has one of the mandatory chapters on getting into the industry, where Tom Meigs goes beyond the usual war stories from the pros and repetitive listing of roles in the games industry, to actually offer the reader a good ammount of introspective questions to ponder and sage advice to gear up for the bumpy ride ahead.
So from hating it, this book has become one of my absolute favourites on games design. Well done Tom Meigs, whoever you are!Ultimate Game Design: Building Game Worlds Overview

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