Showing posts with label high-tech. Show all posts
Showing posts with label high-tech. Show all posts

Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business Review

Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
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Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business ReviewThe best part of this book is a chapter that explains how a game goes from an idea to a finished product and even explains how games are marketed as well as recounting how much difficulty game programmers and artists have trying to meet milestones.
While I enjoyed the book I think it is more suited to people wanting to know how the game industry works and what the key players are instead of how to actually BREAK into the game industry.
It has some suggestions on how to make it big in the computer video game world but these are more common sense then anything, for example it suggests finding people that are in the business and becoming friends with them.
One thing that keeps this book above average is the countless tips from actual experts from big publishers and developers.
One thing this book will not tell you is what you should learn and what technologies are specifically involved in creating games. This is my one big gripe with the book. However other then that, I give this book 4 stars...Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business Overview

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Break Into The Game Industry: How to Get A Job Making Video Games Review

Break Into The Game Industry: How to Get A Job Making Video Games
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Break Into The Game Industry: How to Get A Job Making Video Games ReviewThis book is a detailed and highly readable roadmap to careers in the game software industry. Assuming only that you have an acute interest in becoming part of the game software phenomenon, Adams shows you step-by-step how to break into this field as a programmer, artist, animator, audio technician, musician, writer, designer, tester, marketer, customer service rep, or even mailroom clerk.
The book begins with a wealth of fundamental knowledge, giving a history of interactive entertainment and a taxonomy of game software venues, including PC, home console, arcade, online, handheld device, "location-based" entertainment, and gambling equipment. Chapters explaining how the game industry functions and how games are produced--from idea through manufacturing--round out the very thorough treatment of fundamentals.
With the fundamentals under your belt, Adams explains how to get from here to there, wherever "here" is for you, and with "there" being a career in the game software industry. There is separate advice for those still in high school, those in college, and those currently in careers other than game software. Every major job in the game software industry is explained, and there are "day-in-the-life" sidebars for each, written by people actually holding those jobs. There is also specific, detailed information on what education you will need (which could be formal or self-taught) in order to do each of these jobs.
Lastly, Adams leads you through the job hunt and hiring process itself, explaining how to package yourself, how to find opportunities, how to interview, and--once you're hired--what legal issues pertain to the ideas that you create for your employer.
Peppered throughout the text are "war stories" and insider anecdotes from Adams and other game software professionals. You're left with the sense that you've been in the trenches all along, working alongside the best in the industry.
I found this book to be well organized, well written, informative, and genuinely interesting. It's about 300 pages, which I consider to be the perfect length for most books. Reading this book is like having a personal mentor show you the ropes carefully, methodically, and with respect.Break Into The Game Industry: How to Get A Job Making Video Games Overview

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